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	<title>StyleMac.com &#187; Macromedia</title>
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	<description>Joyful Apple Software</description>
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		<title>Best Practices for Accessible Flash Applications</title>
		<link>http://www.stylemac.com/2006/01/05/best-practices-for-accessible-flash-applications/</link>
		<comments>http://www.stylemac.com/2006/01/05/best-practices-for-accessible-flash-applications/#comments</comments>
		<pubDate>Thu, 05 Jan 2006 08:25:20 +0000</pubDate>
		<dc:creator>B. Terhechte</dc:creator>
				<category><![CDATA[Macromedia]]></category>
		<category><![CDATA[Web Development]]></category>

		<guid isPermaLink="false">http://www.stylemac.com/2006/01/05/best-practices-for-accessible-flash-applications/</guid>
		<description><![CDATA[
Accessibility is an important topic, especially these times, where our technologies are allowing us to develop User Interfaces in ways never imagined before. Just yesterday we could celebrate Louis Braille&#8217;s birthday which reminded us once again how important it is to care about disabled people.


Apart from that, there&#8217;s the Secion 508 of the U.S. Rehabilitation [...]]]></description>
			<content:encoded><![CDATA[<p>
Accessibility is an important topic, especially these times, where our technologies are allowing us to develop User Interfaces in ways never imagined before. Just yesterday we could celebrate Louis Braille&#8217;s birthday which reminded us once again how important it is to care about disabled people.
</p>
<p>
Apart from that, there&#8217;s the Secion 508 of the U.S. Rehabilitation Act which mandates that web content maintained by the federal government must be made accessible to people with disabilities. So if you&#8217;re in the business of developing websites or applications for the government &#8211; or subinstitutions &#8211; this could be a welcome addition to your knowledge:
</p>
<p>Macromedia released a guide to Best Practices for Accessible Flash Design which explains a lot about the accessibility implementation and technologies Flash containes.
</p>
<p><a href="http://www.macromedia.com/resources/accessibility/">Macromedia &#8211; Accessibility</a></p>
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		<title>The History of Flash</title>
		<link>http://www.stylemac.com/2006/01/04/the-history-of-flash/</link>
		<comments>http://www.stylemac.com/2006/01/04/the-history-of-flash/#comments</comments>
		<pubDate>Wed, 04 Jan 2006 22:38:19 +0000</pubDate>
		<dc:creator>B. Terhechte</dc:creator>
				<category><![CDATA[Macromedia]]></category>

		<guid isPermaLink="false">http://www.stylemac.com/2006/01/04/the-history-of-flash/</guid>
		<description><![CDATA[
Macromedia, err, Adobe released an interesting story explaining the history behind Flash. How it came to be. I knew beforehand that Macromedia bought the so-called FutureSplash player, however, there&#8217;s way more to it. The original Flash/FutureSplash Developer, Jonathan Gay, gives a nice insight into the evolvement of Flash

Macromedia &#8211; Showcase: History of Flash
flash, macromedia, adobe, [...]]]></description>
			<content:encoded><![CDATA[<p>
Macromedia, err, Adobe released an interesting story explaining the history behind Flash. How it came to be. I knew beforehand that Macromedia bought the so-called FutureSplash player, however, there&#8217;s way more to it. The original Flash/FutureSplash Developer, Jonathan Gay, gives a nice insight into the evolvement of Flash
</p>
<p><a href="http://www.macromedia.com/macromedia/events/john_gay/index.html">Macromedia &#8211; Showcase: History of Flash</a><br />
<tags>flash, macromedia, adobe, swf, actionscript</tags></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Using Bitmap Caching in Flash</title>
		<link>http://www.stylemac.com/2005/12/29/using-bitmap-caching-in-flash/</link>
		<comments>http://www.stylemac.com/2005/12/29/using-bitmap-caching-in-flash/#comments</comments>
		<pubDate>Thu, 29 Dec 2005 22:26:43 +0000</pubDate>
		<dc:creator>B. Terhechte</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Macromedia]]></category>
		<category><![CDATA[Web Development]]></category>

		<guid isPermaLink="false">http://www.stylemac.com/2005/12/29/using-bitmap-caching-in-flash/</guid>
		<description><![CDATA[Flash 8 introduces several new technologies which enhance and optimize it&#8217;s runtime speed, especially when dealing with loads of vectors or bitmap data.
Guy Watson, over at macromedia.com (funny, it say&#8217;s &#8216;Adobe (formerly macromedia) now) explains the magic and details behind these techniques, and how one can use them to increase Flash&#8217;s speed

Macromedia &#8211; Developer Center [...]]]></description>
			<content:encoded><![CDATA[<p>Flash 8 introduces several new technologies which enhance and optimize it&#8217;s runtime speed, especially when dealing with loads of vectors or bitmap data.</p>
<p>Guy Watson, over at macromedia.com (funny, it say&#8217;s &#8216;Adobe (formerly macromedia) now) explains the magic and details behind these techniques, and how one can use them to increase Flash&#8217;s speed
</p>
<p><a href="http://www.macromedia.com/devnet/flash/articles/bitmap_caching.html">Macromedia &#8211; Developer Center : Using Bitmap Caching in Flash</a></p>
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		<title>Scale-9 in Flash8</title>
		<link>http://www.stylemac.com/2005/11/13/scale-9-in-flash8/</link>
		<comments>http://www.stylemac.com/2005/11/13/scale-9-in-flash8/#comments</comments>
		<pubDate>Sun, 13 Nov 2005 22:33:15 +0000</pubDate>
		<dc:creator>B. Terhechte</dc:creator>
				<category><![CDATA[Application Tips]]></category>
		<category><![CDATA[Macromedia]]></category>
		<category><![CDATA[Web Development]]></category>

		<guid isPermaLink="false">http://www.stylemac.com/2005/11/13/scale-9-in-flash8/</guid>
		<description><![CDATA[This article describes an overlooked feature in Flash8 which is called Scale-9 and basically allows you to scale object through a 3&#215;3 grid which means that the corner won&#8217;t scale while the space between the corners will scale.
Scale-9 From Outer Space
]]></description>
			<content:encoded><![CDATA[<p>This article describes an overlooked feature in Flash8 which is called Scale-9 and basically allows you to scale object through a 3&#215;3 grid which means that the corner won&#8217;t scale while the space between the corners will scale.</p>
<p><a href="http://www.corporatemedianews.com/articles/viewarticle.jsp?id=35611">Scale-9 From Outer Space</a></p>
]]></content:encoded>
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		<title>Zinc 2.5 for Mac OS X and Windows announced</title>
		<link>http://www.stylemac.com/2005/11/07/zinc-25-for-mac-os-x-and-windows-announced/</link>
		<comments>http://www.stylemac.com/2005/11/07/zinc-25-for-mac-os-x-and-windows-announced/#comments</comments>
		<pubDate>Mon, 07 Nov 2005 20:52:57 +0000</pubDate>
		<dc:creator>B. Terhechte</dc:creator>
				<category><![CDATA[Mac Apps]]></category>
		<category><![CDATA[Mac Development]]></category>
		<category><![CDATA[Macromedia]]></category>

		<guid isPermaLink="false">http://www.stylemac.com/?p=77</guid>
		<description><![CDATA[Zinc is an application which converts Flash SWF Files (Version 6,7,8) into launchable executables (Windows EXE or Mac OS X App) and allows to add custom code, like file save or open functionality. Basically Zinc allows you to create real Mac OS X or Windows applications which could for example execute shell-scripts, load &#038; save [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.multidmedia.com/news/news.php?id=52">Zinc</a> is an application which converts Flash SWF Files (Version 6,7,8) into launchable executables (Windows EXE or Mac OS X App) and allows to add custom code, like file save or open functionality. <br />Basically Zinc allows you to create <i>real</i> Mac OS X or Windows applications which could for example execute shell-scripts, load &#038; save text-files or capture desktop images. <br />
<a href="http://www.multidmedia.com/news/news.php?id=52">Read.</a></p>
]]></content:encoded>
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		<title>Swift 3D compatible with Flash8</title>
		<link>http://www.stylemac.com/2005/10/27/swift-3d-compatible-with-flash8/</link>
		<comments>http://www.stylemac.com/2005/10/27/swift-3d-compatible-with-flash8/#comments</comments>
		<pubDate>Thu, 27 Oct 2005 21:06:26 +0000</pubDate>
		<dc:creator>B. Terhechte</dc:creator>
				<category><![CDATA[Application Tips]]></category>
		<category><![CDATA[Macromedia]]></category>

		<guid isPermaLink="false">http://www.stylemac.com/?p=35</guid>
		<description><![CDATA[I reckon that many people use Swift3D to create those nifty Flash animations everybody digs &#8211; fast. However, Swift lacked Flash 8 support &#8211; until now. Here&#8217;s a great tip on how to activate Flash 8 support in Swift (so you&#8217;re partly able to use all of these new layer effects which Flash 8 offers).
Read [...]]]></description>
			<content:encoded><![CDATA[<p>I reckon that many people use Swift3D to create those nifty Flash animations everybody digs &#8211; fast. However, Swift lacked Flash 8 support &#8211; until now. Here&#8217;s a great tip on how to activate Flash 8 support in Swift (so you&#8217;re partly able to use all of these new layer effects which Flash 8 offers).<br />
<a href="http://www.erain.com/esupport/index.php?_a=knowledgebase&amp;_j=questiondetails&amp;_i=184&amp;nav2=Flash%208">Read it here</a></p>
]]></content:encoded>
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