Archive for the ‘Mac Development’ Category


Create Multi-Plattform high-quality 3D-Games with Mac OS X

January 28th, 2006 in Apple, Application Tips, Design Ressources, Mac Apps, Mac Development, Windows-Corner |

Unity is a 3D game editor with powerful cross-platform capabilities. Fresh ideas can be mock-upped and tested in a few hours, then developed into commercial grade games using powerful collaboration technology.

I just tried this application recently (they offer a downloadable trial). It’s awesome, offers great usability and, if you’re a bit comfortable with 3D / game stuff, allows to create games in a blaze.

http://otee.dk/

Intel Macs It

January 11th, 2006 in Apple, Hardware, Mac Development |

Well, it’s happened. Apple officially has Intel chipsets working on comsumer level computers.

The first two Apple computers to use Intel Core Duo, a dual core chip, are the MacBook Pro and the iMac. The iMac starts at $1299 and the MacBook starts at $1999. Apple claims these new dual core processors are 2-4 times faster than the PowerPC chips that formerly powered Apple products.

Apple has also unveiled a program called “Rosetta.” Like the fabled Rosetta Stone for which it’s named, it translates PowerPC developed programs so that they will run on the new Intel based machines. Though, there are some programs that do not translate for one reason or another. Apple says that their PowerPC based Pro line of multimedia accessories will not work under Rosetta. Current owners of that set of programs will have to rebuy the components from Apple for a “minimal cost.”

Should you upgrade? If your iMac or MacBook isn’t very old, you should not worry about it unless you must have the newest technology.

Core Data and the Mac OS X Developer

November 28th, 2005 in Mac Development |

Here is a interesting article explaining the new Core Data Framework in Tiger. The article shows it from the Java Point of view, but I guess it could be even for non-java (read Objective-C) developers usefull.

I’ve only played around with CoreData so far, but it seems to greatly reduce the amount of unnecessary binding code; I guess it could rapidly reduce the implementation time for a data-driven application (at least that’s what all tutorials claim).

Java Perspective: Core Data and the Mac OS X Developer

Wcode Widget development Application

November 17th, 2005 in Mac Apps, Mac Development, Tools & Widgets |

While the rumours regarding “Dashcode” are probably true and Apple is really currently developing a Dashboard Widget development Application, you can also just go and use Wcode which does follow a similar aim.
Looks slick.

Locomotive, Ruby on Rails Package for Mac OS X

November 17th, 2005 in Apple, Mac Development, Tools & Widgets, Web Development |

Locomotive is a:
quick start to Ruby on Rails development on Mac OS X, providing a sandboxed, no configuration, one-folder install of Ruby on Rails, SQLite, Lighthttpd/Fastcgi and much, much more.
Maybe just the right package to start learning Ruby on Rails now.

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